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CAIN. 1984 JOHN F. CAIN. 2 - CURSOR JOYSTICK4 - INSTRUCTIONS5 - DEFINE KEYS0 - START GAME6 - MUSIC ON 6 - MUSIC OFF 3 - KEMPSTON JOYSTICK1 - KEYBOARD>>BHY65TGVNJU74RFCMKI83EDX^LO92WSZ XP01QA^ 5 - CLOCKWISE 8 - ANTI-CLOCKWISE A - TO FIRE PRESS ENTER!W"6\>2}[> 2~[x8:~[=2~[:}[2}[ :}[<2}[:~[=2~[>͎{–X:}[~(#G x R! N+| :[ʢ*[^#V#N#F#"[z(͵!?:[(>2[>2[>2[2["! P@FIREBIRDPRESENTSBY JOHN F. CAIN.R& Hpp8N.|r?8888C~/A?@ `p8pp88.88tr~ X888pp|?? (IX+24),A LD A,(IX+0) OR C LD (IX+0),A J: INC IX INC HL DEC D JR NZ,J1 PUSH DE LD DE,8;JOHN? ADD HL,DE POP DE DEC E JR NZ,J3 LD DE,8 ADD IX,DE XOR A LD DE,24 SBC HL,DE;JOHN POP BC DEC B JR NZ,J4 LD HL,ACS-256 LD A,(S+17);B PIX LD B,A XOR A CP B JR Z,J5 J6: DEC HL DEC HL DEC B JR NZ,J6 J5: LD (23606),HL POP BC;POSITION LD A,32 DB 50 DW S+16 LD A,3;SQ SIZE DB 50 DW S+17 LD E,A LD A,C DB 50 DW S+18 U7: LD A,0 CP B JR Z,FSH LD A,(S+17) LD D,A LD A,(S+18) LD C,A LD A,B CP 25;UP JR NC,U4 U3: LD A,33 CP C JR NC,U2 LD A,(S+16) ADD A,3 DB 50 DW S+16 DEC D JR NZ,SO LD A,(S+16) SUB 2 DB 50 DW S+16 SO: DEC C JR U3 U2: LD A,9;FADE> CP C JR Z,U4 PUSH DE CALL 0DD9H POP DE U5: LD A,(S+16) RST 16 LD A,(S+16) ADD A,3 DB 50 DW S+16 DEC D JR Z,U4 DEC C LD A,9;FADE> CP C JR NZ,U5 U4:;LINE PRINTED D LONG XOR A CP D JR Z,U6 LD A,(S+16) ADD A,D SLA D ADD A,D DB 50 DW S+16 U6: LD A,(S+16) SUB 8;WAS 15 DB 50 DW S+16 DEC B DEC E JR NZ,U7 FSH: POP IX LD A,(IX+0) SUB 37 RET NC;IE 36 OR 32 POP HL LD (IX+7),L LD (IX+8),H RET BD:;BDED LD A,0 DB 50 DW 5Track-Info  R 9998 LD (IX+0),A JP NB EMB: LD A,255 DB 50 DW 59998 LD A,10 SUB B JP NC,BD LD A,10 SUB C JP NC,BD LD A,170 SUB C JP C,BD LD A,170 SUB B JP C,BD JP NDED MB: XOR A DB 50 DW S+31 LD A,16 RST 16 LD A,7 RST 16 LD B,5 LD IX,BST MBL: PUSH BC LD A,(IX+0) CP 0 JP Z,NB ;DELETE BUL CALL PB POP BC PUSH BC LD A,B LD B,(IX+1) LD C,(IX+0) CP 5 JP NZ,EMB LD A,95+5 SUB C CP 10 JR NC,NDED LD A,80+5 SUB B CP 10 JR C,BD NDED: LD A,(IX+6) CP 1 CALL Z,DOB LD A,(IX+6) CP 2 CALL Z,D1 ;INC GRAD COUNT LD A,(IX+7) CP (IX+4) JR NC,YES JR Z,CU JR C,NOP CU: LD A,(IX+8) CP (IX+5) JR C,NOP YES: LD H,(IX+7) LD L,(IX+8) LD D,(IX+4) LD E,(IX+5) XOR A SBC HL,DE LD (IX+7),H LD (IX+8),L LD A,(IX+6) CP 1 CALL Z,D1 LD A,(IX+6) CP 2 CALL Z,DOB NOP: LD A,(IX+7) INC A LD (IX+7),A CALL PB LD A,255 SUB (IX+0) RRCA RRCA RRCA AND 31 ADD A,2 LD (IX+9),A LD A,(IX+1) RRCA RRCA RRCA AND 31 ADD A,3 LD (IX+10),A ;TEST FOR HIT ME POP BC PUSH BC LD A,B CP 5 JR Z,NB LD BC,(65500) LD A,(IX+9) SUB C CP 2 JR NC,NB LD A,(IX+10) SUB B CP 2 JR NC,NB LD A,4 DB 50 DW S+31 NB: POP BC LD DE,11 ADD IX,DE DEC B JP NZ,MBL LD A,(S+31) CP 0 RET Z POP BC JP DED DOB: LD A,(IX+1) ADD A,(IX+3) ADD A,(IX+3) LD (IX+1),A LD B,A RET D1: LD A,(IX+0) ADD A,(IX+2) ADD A,(IX+2) LD (IX+0),A LD C,A RET DIV: ;HL / A ANSW IN H REM IN L PUSH AF LD D,A XOR A LD B,8 LD A,H D3: RL E5ENSyNE5E5ENSyNE5""'])']"""'])']"E5ENSyNE5E5ENSyNE5""'])']"""'])']"8yyyy6i6EEN]SN]EN]SEN]SSN]E@5@E THE GAME : You must stop assorted objects from climbing the walls of the pit by shooting at them. Using either joystick or  keyboard you can move your ship clockwise or anti-clockwise  around the rim of the pit and  fire your laser bolts into it. Over extensive use of your laserwill result in over-heating problems.  PRESS A KEY.   THE SCREEN : The left hand side of the screenshows a birds-eye view of the pit with your ship at the rim and various assorted objects climbing out of it.  Once any object has reached the rim, you must on no account  touch it, or you will lose a  life. You start the game with 3 lives,and lose one each time you are hit, each time a mutant Llama isallowed to escape from the pit and each time that you shoot thewrong thing.  PRESS A KEY.   REWARDS : Points: A bonus of 1000 points is awarded for scoring 10000. Subsequent bonuses are awarded after scoring a further 20000 points, 30000 points, etc., etc.  Time:  A time bonus is awarded  each time that you  shoot a clock, subject  to a maximum of 99 seconds. A clock showing a 1 scores 10 seconds a 2 scores 20 seconds and all others score 5 seconds.  PRESS A KEY.   SCORING : Invaders...........10 Points Helicopters........10 Points  Potted Plants......20 Points  Spheres............20 Points Commodores.........30 Points Spud (Your friend).-1 Life  PRESS A KEY.   SCORING : Hover Mowers.......40 Points Abominable Snowmen.50 Points  Flying Saucers.....50 Points  Galleons...........60 Points Cylons.............60 Points Witches............80 Points  PRESS A KEY.   SCORING : Mutant Llamas......70 Points Television.........80 Points  Small Clocks........5 Secs.  "1" Clocks.........10 Secs. "2" Clocks.........20 Secs. Bunnies...........100 Points  PRESS A KEY.   Note (1): If a Llama is allowed  to escape from the  pit then you lose  a life. Note (2): If a television is  tuned to Channel 4  you score an extra  20 points due to  this being so rare!  Note (3): On no account shoot  at Spud - he is your  friend and if you  hit him you lose a  life. 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